Prettygreat came together to make remarkable mobile games for an evolving market, and new era of discoverability. We drive impact with our creations, our culture and a relentless pursuit to build experiences worth talking about. If it's fun, unique, innovative, weird, explosive, juicy, or simply amazing, then our mission is making it for the world!
AUSTRALIA, Brisbane - June 1st, 2015 - Australia's newest game development startup Prettygreat is pleased to announce the close of its first round of funding with some very special partners. They are Matt Hall and Andy Sum - known worldwide as creators of the #1 mobile game Crossy Road with over 90 million downloads worldwide in just six months.
Prettygreat was founded in February 2015 by Luke Muscat, Phil Larsen and Hugh Walters. The trio are veterans of Halfbrick, where Luke was creator and designer of Fruit Ninja and Jetpack Joyride. Phil served as Chief Marketing Officer, and Hugh was lead artist and Art Director for multiple projects.
An early stage seed investment of AUD$500,000 brings Matt and Andy on as shareholders and advisors. The funding will help deliver multiple titles to the global market from one of the most accomplished management teams in mobile gaming.
Matt and Andy are also renowned developers with a massive portfolio of games. Together as Hipster Whale they created Crossy Road and the upcoming PAC-MAN 256, while individually they have released hits such as Doodle Find, Little Things Forever, and the recent viral phenomenon GAME OF THE YEAR: 420BLAZEIT.
"Our priority is smart innovation and design excellence with every game we release." said Phil Larsen, Managing Director. "Matt and Andy's vision is to add more fun to the world in a market more receptive to quality than ever. We're absolutely stoked to have them on board, because making awesome stuff, sharing it with the world and doing it for the players is the Prettygreat way."Press kit Get in touch
Focused on business strategy, partnerships and marketing. Formerly CMO at Halfbrick, driving huge commercial success around the world.
Leads design, production and innovation in games. Formerly CCO at Halfbrick; created and led design for Fruit Ninja and Jetpack Joyride.