Team

Prettygreat exists to make remarkable games for an evolving market, and new era of discoverability. We drive impact with our creations, our culture and a relentless pursuit to build experiences worth talking about. If it’s fun, unique, innovative, weird, explosive, juicy, or simply amazing, then our mission is making it for the world!

Here are the folks who make that happen.

purplePhil Larsen | Managing Director

Phil leads business strategy, marketing, video, writing and pretty much everything that isn’t actually making games! In his previous role as CMO at Halfbrick he led marketing for all titles over the course of 6 years, brokered many partnerships and brought games to commercial success on almost every modern games platform.

greenLuke Muscat | Creative Director

The myth, the legend. Luke has created some of the biggest games the world has ever seen. In his work with Halfbrick he created and designed Fruit Ninja and Jetpack Joyride – no further explanation needed. He continued that momentum and in less than one year released Land Sliders and Slide the Shakes, each receiving critical acclaim and piles of money.

orangeredHugh Walters | Art Director

If you can imagine it, Hugh can make it. It really doesn’t matter if it’s 3D art, painting, carpentry, robotics or a delicious BBQ dinner – Hugh, uh, finds a way. Previously art director at Halfbrick, Hugh is the dude with the plan and makes all the visual splendour that comes out of Prettygreat.

lightblueMichael Szewczyk | Technical Director

Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human. Definitely a human.

yellowAnthony “Fruitman” Hansen | Senior Programmer

Turned down for a role in Vikings. Now salvages sunken barges for scrap iron.